Masked Fellow - Stylised Character project - UE5

renders presented in UE5

renders presented in UE5

Base colour

Base colour

Texture flats

Texture flats

Wireframe render

Wireframe render

Video of spritesheet/flipbook

Spritesheet PNG

Spritesheet PNG

Hue and Saturation shift to experiment with alternate colour palettes for clothing and accessories

Hue and Saturation shift to experiment with alternate colour palettes for clothing and accessories

Zbrush sculpt - Test pose

Zbrush sculpt - Test pose

Zbrush sculpt - A-pose

Zbrush sculpt - A-pose

A stylised character I have been working on over the past month to stretch my abilities.
The high poly was sculpted completely within Zbrush, retopologised/UV'd in 3ds Max, Baked/ textured in Substance painter and Photoshop. presented in Unreal Engine 5.
Experimented with a flipbook texture shader to display and cycle through multiple expressions.
Based on the amazing MrsuicideSheep concept by Pedro Kruger: https://www.artstation.com/artwork/1xRw4Z