Video of spritesheet/flipbook
A stylised character I have been working on over the past month to stretch my abilities.
The high poly was sculpted completely within Zbrush, retopologised/UV'd in 3ds Max, Baked/ textured in Substance painter and Photoshop. presented in Unreal Engine 5.
Experimented with a flipbook texture shader to display and cycle through multiple expressions.
Based on the amazing MrsuicideSheep concept by Pedro Kruger: https://www.artstation.com/artwork/1xRw4Z